![]() Converting raw meat into delicious, thin gruel is important, but only works until your hunters’ haul from the previous night has been fully converted. Here are some of the most common examples across all scenarios.ĭon’t work the cookhouse if there’s no raw food. Put simply, you should never have worker sitting idly in nonfunctional workplaces if there’s something better for them to do. ![]() ![]() Both scenarios: pull citizens off useless structuresĮfficiency requires micromanagement. The structure will automatically refill with healthy workers from the available pool while your unproductive patients heal. A couple quick clicks will let you reduce its employee count to zero and then max it back out again. ![]() If you see this and have the spare bodies, just go to the building to manage its workers. Any area not working at full capacity will be marked on you map with a bright, yellow bar that’s only filled up halfway. The good news, however, is that there’s an easy solution to this in the Refugees. The worse news is that this causes efficiency at the convalescing employee’s workplace to drop and, Frostpunk wont automatically move a healthy worker in to take their place. The bad news that this applies to working citizens as much as the unemployed. No matter how well you manage your heat, people are going to get sick. For more helpful Frostpunk tips, check out our guide to getting started. If you have big surplus of them calculate how many days you can survive before you need production increase, so you can do other important stuff meanwhile.Building a city that can survive the world of Frostpunk isn't easy. Make sure that you don't overproduce food and coal too much, but also don't fear negative production. Use Economy Window very often to check your daily production of resources. Assign only 1 worker into the Cookhouse, it'll be enough early on.ĭon't spread your research early on and try to concentrate on specific trees like Hunters Huts, Wall Drills, Steelworks and Coal Stumpers. Try to rush Hunter Huts early, but build Cookhouse later after you get Soups Law. You can neglect coal gathering for the first couple of days because you start with a big amount of it. Try to use Emergency and Extended Shifts as much as discontent will allow you. Child Labor, Emergency Shifts, Soups, etc. Take every "bad" Law you can that will boost your productivity. They won't work 100% efficiently on both works (they'll spend some time to get food/other stuff), but it'll greatly increase your resource gain early game. I don't know if it's a design oversight or intended but you can reassign your workers from Hunters Huts during day to your other gathering facilities, which makes them work 24/h a day. It's definitely hardest scenario out of three mainly because you have little room for mistakes. Afterwards, you really need to get the Coal Mines to sustain everything.įinished this mission on Hard yesterday. Until day 15, an advanced Coal Thumper with 4 gathering posts should be enough to sustain your coal needs. You should rush to get the upgrades for the resource collectors as soon as possible. Research and build Coal Thumper and put 2 gathering posts near them.Research and build a Saw Mill and the corresponding building for Steel (the name eludes me right now.) At this point, there's still plenty of coal, but the wood and steel piles should be depleting by now.It could be argued that you wouldn't really need to rush the Beacon, but that's what I did anyway. Research and build the Beacon so you can do the objective.Build a workshop to get the research going.Build tents gradually for the homeless and a medic center for the people that got sick during the first 2 nights.Prioritise building a gathering post for each pile cluster.The scenario starts with 500 coal so you don't need to gather as much at the start of the game. At the start, place 15 people on Wood/Steel piles and the rest on coal.Here's what I did at the start of the scenario: Slight spoilers: Towards day 20, a lot more refugees will come in. It feels like I don't have enough space in the base to accommodate all the refugees that are coming in. The only problem that I have right now is the finite space. My base has plenty of resources except for wood. I'm on day 19 of this scenario right now.
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